INDEPENDENT TOOL FOR ROBLOX CREATORS

Build the world.
Balance the
economy.

A great world deserves a thoughtful economy. Explore currency flow, progression and monetization before you launch.

No account needed Runs locally
YOUR WORLD. YOUR RULES.EXAMPLE SCENE
Build, earn, spend: an original block-world economyAn isometric floating island with a coin workshop, treasure chest, upgrade steps and a small original builder robot. Decorative illustration, not a Roblox game screenshot.
DAILY SOURCES+2,075 Coins
TARGET UPGRADE4.8 days*
SCENARIO 01 / COIN WORKSHOP
30-DAY UNSPENT BALANCE18,750 Coins
High pressure

Example values, not live game data. *Saving all gross earnings.

YOUR NEXT UPDATE.
LESS GUESSWORK.
Currency & rewards
Progression & upgrades
Packages & Robux
ALL IN ONE SANDBOX
01 / YOUR ECONOMY LAB

The next level starts with the numbers.

Change the inputs. Run a scenario. See what is worth rethinking before you publish.

Local browser demo
Economy workspace/Manual inputs
Scenario settings10 INPUTS
Currency flow01
min
Coins/min
Coins
Coins

Sinks are the currency you expect a player to spend each day.

Progression02
Coins
Monetization03
Coins
Robux
users
%
purchases
Local calculations. No Roblox account or API key needed.

Your scenario, unpacked.

READY WHEN YOU ARE
30-day unspent accumulationCOINS
—
Run a scenario to see your currency balance.
Unspent currency over time
Run a scenario to display projected unspent currencyYour scenario will appear hereDay 0Day 15Day 30
Unspent currencyFixed daily assumptions

Fixed daily assumptions. Zero starting balance. Each horizon uses its own chart scale.

Sources / day—
Sinks / day—
Daily gross currency
—
Daily reward + play earnings
Time to target upgrade
—
If the player saved all gross earnings
Currency package value
—
Coins per Robux in this offer
Monthly Robux purchase volume
—
Simplified scenario index, not creator earnings or a forecast.

BEFORE YOU HIT PUBLISH

Run your first scenario to see what is worth investigating.

A question to investigate, not an automated prescription.

Based on your assumptions. This prototype does not predict actual conversion, retention, revenue, DevEx payout or an “optimal” price. Risk flags use the prototype’s illustrative thresholds.
02 / YOUR CREATOR TOOLKIT

Every good economy
starts with a question.

Game-sized questions.
A focused place to explore them.

Pressure signalsSpot accumulation using illustrative thresholds.
Scenario volumeExplore assumptions, not guaranteed revenue.
A next questionTurn the output into something to investigate.
03 / EARLY-ACCESS PRICE TEST

A small tool.
A more intentional
game economy.

We’re testing a simple, one-time price for the paid beta. Try the sandbox, then tell us whether it belongs in your creator toolkit.

One-time pricing No subscription No charge in this demo
Economy SandboxTHE CREATOR EDITION
BETA
YOUR DISPLAYED TEST PRICE
$14.99 one-time
Currency, progression & offer scenarios Clear inputs. Visible assumptions.

Interest test only. No payment or beta reservation is created. This is not a live Creator Store listing.

A FEW THINGS TO KNOW

Before you
press play.

A sandbox. Not a crystal ball.
Does this predict how much my game will earn?

No. The sandbox calculates scenarios from the values you provide. Payer conversion, purchase frequency and player activity are assumptions, not predictions. Simulated Robux volume is not a DevEx payout or a revenue forecast.

Do I need to connect my Roblox account?

No. This validation prototype uses manual inputs, and its calculations run in your browser. It does not import your project, read account data or connect to Roblox Studio.

Is this a released plugin?

Not yet. This is a standalone validation prototype. The price test records purchase intent before a paid beta is released; it is not a live Creator Store listing.